We both have pretty weird imaginations so we were coming up with all kinds of crazy stuff. I had a great deal of fun playing through this with my son. You start off with one thing and then it quickly turns into something else. This ranges from normal cars to tanks to a pretty over the top railway system. I have messed around and made all kinds of crazy stuff. I play space engineers a lot and that game auto loads everything (mods and blueprints) from the game host or from the workshop.There really is no limit to the kind of vehicle you can come up with in Brick Rigs. If someone hides a vehicle, the vehicle they hide shouldn't be able to damage them, and the player driving the vehicle should know who's selected to hide them. If you do this fix you should add an option to hide players vehicles incase someone's computer has trouble handling all the vehicles that could potentially be in a server. Second fix I've thought up is less practical from the standpoint of allocating time to the project, but you could edit the game so that it automatically downloads creations to a cache file when you join the game, and when a new one is spawned. You should make a system to let players know who can see their vehicle and who can't if you do this. That way if they cant see you and you can see them instead of absolutely eviscerating your creation they'll just pass through you without doing any damage. First fix could be to remove coliding from player's vehicles if they aren't subscribed to yours. I understand what you're saying, and why you're annoyed. If you can't see someone's vehicle then their vehicle can't damage you, but if you can see theirs, their vehicle can damage you. Thinking logically, the way the game is set up makes sense. Please elaborate on these ideas with me.įirstly, thats one hilariously passive agressive post, and secondly I'll share some thoughts that come to mind on the subject. ?įirstly, thats one hilariously passive agressive post, and secondly I'll share some thoughts that come to mind on the subject. Raeffi a écrit :Well I dont want to sound rude (and i have no idea how to code it better) but thats just bad game design :/ Do you have plans to change it in the future.
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